NICNOCQUEE
Blog about iOS, Programming, Japan, or Random Stuff.
Build cocos2d-x fat static library
Cocos2d-x is a fantastic game development framework. But using Xcode to build a cocos2d-x game wastes a lot of time because Xcode re-compiles the cocos2d-x source codes every time we build the game. And there are 834 source files! I have googled around but could not find the way to...
Organize Photos via Command Line
I am using a Synology NAS at home to back up all photos from my iPhone using Synology's DS Photo app. It's fairly simple since I just need to specify a destination folder in the NAS, and the app will automatically back up photos to that directory. But they are...
The Making of Nori for Mac
I recently announced Nori for Mac as part of weekly app challenge. Nori is a simple Mac app to instantly create photo strips by simply dragging and dropping images to Nori's window. Nori is not my first Mac app; I had released Kaomoji for Mac and Tiny for Mac before....
Keep on or Move On
Every time I stare at my Macbook Pro, I'm always amazed. This $3000 machine is beautiful. Its design is so simple, the retina display is amazing, the battery life is outstanding, and the weight is tolerable. I can smoothly code in Xcode and Eclipse while opening Pixelmator, Sketch, Mail, and...
Make9: From Zero to First iOS Android Game in 2 months with Cocos2d-x
I have been wanting to make a game even though I'm a not really a gamer. I don't play games much. I haven't finished games I bought, like Tomb Rider on PS3, Pokemon X on 3DS, and Super Mario 3D World on Wii U. But I play many mobile games....